Tag: campaign analysis

  • Case study: Crocs × Little Big — music video becomes a series of occasions to notice the collection

    Case study: Crocs × Little Big — music video becomes a series of occasions to notice the collection

    Campaign figures

    Indicator Value Explanation
    Media impressions Over 620 million PR result of the entire launch, not video views.
    Registrations 5,400 email subscriptions as part of the launch.
    Traffic growth +12% to the website on the day sales started.
    Short version 30 seconds re-edit of the music video.
    CPM Not disclosed budget and comparable expenses not published.
    CPV Not disclosed no expenses and no separate counter for cut-out views.

    An additional example from a separately published 2021 campaign report; verified 03.09.2026. Figures relate to the entire launch: short videos, PR, work with creators, and other activities. They cannot be attributed to a single video clipping. Media impressions are not equal to video views or unique reach. CPM and CPV cannot be calculated: necessary data is not disclosed. Views are not equal to unique reach or sales. Conclusions about marketing mechanics are an editorial analysis; the presence of a campaign around a brand does not necessarily mean its direct placement.

    To launch the Crocs × Little Big collaboration, the shoes appeared in the music video Everybody. Then, a 30-second version and several short fragments were prepared from the footage to promote the collection. Thus, one expressive musical world received different forms of introduction to the viewer. Short videos were part of a comprehensive launch: along with them, fan participation, media publications, product distribution to creators, and sales launch were at work.

    Video clipping in this structure continues a big creative idea. Cutting long videos into short ones allows selecting a separate moment, preserving the recognizable connection between artists, music, and product. For a marketer, it is important to think in advance about different versions of one shoot: a big clip sets the world, small fragments offer accessible entry points into it. According to the published report, the collection sold out in an hour in Japan, Russia, and Europe, and in Korea — in four minutes. This is the result of the entire launch; the separate influence of short versions on interest in the collection and sales has not been established.

    Crocs × Little Big — музыкальный клип становится серией поводов заметить коллекцию — illustration 2

    Are you preparing a big shoot for a collaboration or product launch? Launch its video clipping on VibeVO so that creators can find short stories within the overall visual world.

  • Case study: Tom & Jerry — trailer as game material

    Case study: Tom & Jerry — trailer as game material

    Campaign figures

    Indicator Value Explanation
    Views 3 494 accumulated campaign counter.
    Declared fund $4 875 rewards budget.
    Approved works 0 separate content counter.
    Authors 0 by published counter.
    CPM by terms $1,25 rate per 1,000 counted views.
    CPV by rate $0,00125 equivalent per 1 counted view.

    Data cut 03.09.2026. CPV = CPM ÷ 1,000. This is a reward rate with admission terms and limits, not the actual cost of the entire campaign. Fund does not equal expenses. Views are a total counter, not unique reach; approved works are counted separately. Views do not equal unique reach or sales. Conclusions about marketing mechanics are an editorial analysis; the presence of a campaign around a brand does not necessarily mean its direct placement.

    Tom and Jerry’s relationship is clear even before the first lines. In the Forbidden Compass film campaign, authors were invited to take the trailer and actively engage with it: cut fragments, make remixes, add reactions. The task was to highlight the strongest moments and build interest in the start of the release. Ready-made animation became the basis for many short creative interpretations.

    At the time of review, this was an early cut of the campaign, so its structure should be analyzed. Video clipping of a familiar franchise can immediately get to the point: the characters’ relationships are already clear to many viewers. Highlight editing emphasizes a strong scene, and allowed reactions and remixes give authors their own way to present it. The connection to the new film is important. Character recognition attracts attention, but a short video should give people a reason to be interested in this particular story and its upcoming release.

    Tom & Jerry — trailer as game material — illustration 2

    Use the trailer of your new project as the basis for a campaign on VibeVO. Offer authors short edited versions and reactions that keep the focus on your premiere.

  • Case study: UNO! Mobile — Familiar Quarrel in Pocket Format

    Case study: UNO! Mobile — Familiar Quarrel in Pocket Format

    Campaign Figures

    Metric Value Explanation
    Views 162 accumulated campaign counter.
    Claimed Fund $4,500 rewards budget.
    Approved Works 0 separate content counter.
    Authors 0 by published counter.
    CPM by Terms $1.50 rate per 1,000 counted views.
    CPV by Rate $0.00150 equivalent per 1 counted view.

    Data cut-off 03.09.2026. CPV = CPM ÷ 1,000. This is a reward rate with admission conditions and limits, not the actual cost of the entire campaign. Fund does not equal expenses. Views are a total counter, not unique reach; approved works are counted separately. Views do not equal unique reach or sales. Conclusions about marketing mechanics are an editorial analysis; the presence of a campaign around a brand does not necessarily mean its direct placement.

    The “+4” card can explain the atmosphere of UNO faster than any ad copy. The mobile version’s campaign suggested choosing the funniest and most chaotic gameplay moments, cutting them into short videos, adding a caption, and a suitable popular sound. At its core are recognizable situations from friendly play: a sudden reversal, a momentary grudge, and the desire to immediately get even.

    This is an early launch, so the campaign’s concept is of primary interest. Video clipping relies on already familiar emotions, and highlight editing helps show them without explaining the full round. The author needs to preserve an episode where the viewer recognizes their group of friends: a sudden game reversal or a momentary desire for revenge for a bad move. For promoting a mobile product, such recognizability is useful. A short scene can convey the enjoyment of playing together even before getting acquainted with the interface and other features of the application.

    UNO! Mobile — familiar quarrel in pocket format — illustration 2

    Do you also have moments in your game that you want to send to friends? Launch a campaign on VibeVO and invite authors to create short stories from gameplay with recognizable emotions.